Victor III Leyenda Final HERO
Zodiaco : Pais / Country : Cantidad de envíos : 11435 Edad : 33 Localización : Trono Kage de Konoha Ninja de la :
Manipulador/a de :
Especialista en : Fecha de inscripción : 16/04/2008
| Tema: MANUAL DEL JUEGO - GAME MANUAL - 4 Mar Dic 30, 2008 7:56 pm | |
| TERMINOLOGIA EN NARUTO ARENA:
DAÑO: ES TODO AQUEL DAÑO QUE GENERA UN SKILL DETERMINADO DE IMPACTO.
PORCENTAJE DE DAÑO: ESTE TIPO DE DAÑO IGNORA LA REDUCCION DE DAÑO
DAÑO DE AFFLICCIÓN: ESTE TIPO DE DAÑO IGNORA REDUCCION DE DAÑO Y DEFENSA DESTRUCTIBLE
INCREMENTADOR DE DAÑO: ALGUNOS SKILL INCREMENTAN EL DAÑO QUE GENERAN OTROS SKILL.
ATONTAMIENTO: ESTE TIPO DE SKILL NIEGA LOS MOVIMIENTOS DE UN NINJA RIVAL DEPENDIENDO LA CANTIDAD DE TURNOS DEL SKILL.
REDUCCION DE DAÑO: HABILIDAD QUE REDUCE EL DAÑO INFLINJIDO.
INVULNERABILIDAD: ESTOS SKILL HACEN EN ALGUNOS CASOS QUE TU PERSONAJE NO PUEDA SER AFECTADO POR SKILLS DEL RIVAL.
CURACION: HABILIDAD QUE INCREMENTA LA VIDA DE UNO O VARIOS PERSONAJES ALIADOS DE TU EQUIPO.
CHAKRA REMOVIDO: HABILIDAD QUE RESTA UNO O VARIOS CUADROS DE CHAKRA DE LA TABLA DE CHAKRA DEL RIVAL.
CHAKRA ROBADO: EXACTAMENTE IGUAL QUE EL CHAKRA REMOVIDO, CON LA DIFERENCIA QUE DICHO CHAKRA ES AÑADIDO A TU TABLA DE CHAKRA.
REFLEJAR: ES UNA HABILIDAD QUE PERMITE REFLEJAR Y DEVOLVER ALGUNOS SKILLS USADOS POR EL RIVAL CONTRA TI.
COUNTER: HABILIDAD QUE NIEGA ALGUN SKILL QUE SE USARA POR ALGUN NINJA DE TU RIVAL. ES POTENCIALMENTE UTIL.
DEFENSA DESTRUCTBLE: HABILIDAD QUE POSEEN ALGUNOS NINJAS PARA DISMINUIR EL DAÑO Y EL PORCENTAJE DE DAÑO, PERO NO EL DAÑO DE AFFLICCION.
COPIA: HABILIDAD QUE PERMITE COPIAR ALGUNOS SKILLS DEL RIVAL, PARA QUE EL PERSONAJE EN TU TEMA QUE LO COPIO, LO USE.
INVISIBILIDAD: ALGUNOS JUTSUS O SKILLS PERMANECEN OCULTOS AL RIVAL HASTA QUE SE ACTIVAN.
(Nota: éstas son las traducciones mas importantes, pero como el juego esta en ingles, recomendamos leer la seccion de abajo y comparar)
Common Terms in a Skill’s description:
Damage – This should be rather self explanatory. If not, find a Webster’s dictionary. Damage is done by percentage or a fixed amount.
Piercing Damage – This type of damage will ignore damage reduction.
Affliction Damage – This type of damage will ignore damage reduction and destructible defense.
Increased Damage – Some skills increase the damage done or taken from other skills. This amount is usually a percentage or fixed amount.
Stun – This means a character is unable to use a skill for the duration that the stun is in effect.
Damage Reduction – This means that any damage done to a character will be reduced by either a certain percentage or fixed amount after all damage done that turn is calculated. For example 50% reduction from 120 damage total from all skills is 60 damage, where as 50 points reduction from 120 damage total from all skills is 70 damage.
Invulnerable – This means a character will not be a valid target for enemy skills (by default), though they may still be affected by some skills already affecting them.
Heal – This means a certain amount of health is returned to the character, percentage or fixed. Characters that have reached 0 health cannot be healed, also characters cannot be healed above 100 health. Healing does not affect destructible defense.
Remove Chakra, Lose Chakra – This means that your opponent will have a certain fixed amount of random (any available type) or specific chakra removed from their chakra pool. If a skill removes specific chakra and your opponent does not have any of that type then no chakra is removed.
Steal Chakra – This works exactly like removing chakra except that chakra is instead put into your chakra pool rather than removed from the game.
Reflect – This will return the effects of a skill back upon the user that targeted the character using a reflecting type skill. Note that Control type stun skills will end up canceling themselves and Action skills will still be activated on the reflecting character, but will have its effects be reflected only this turn.
Counter – This skill will negate another incoming skill. It will not negate a skill already affecting a character. Action skills can only be countered on the first turn. Counter type skill are generally linked with another type of effect that will affect the character who’s skill was negated.
Remove ‘xxx’ – Any skill that states it removes another type of effect (typically be class type) will completely negate that effect on a character.
Ignore ‘xxx’ – As the word states, a skill with this aspect will ignore some other type of effect, the ignored effect is not negated or removed, it just doesn’t do anything. This is a little different for skills that ignore invulnerability. Those skills are able to target invulnerable characters even when that character is not unable to become invulnerable.
Destructible Defense – This skill gives a character a pool of health that must first be depleted before the character will take damage. A damage only skill that does not actually damage the character's actual health is not considered to have affected the character.
Copy – This type of skill will copy another skill that is used, replacing an existing skill with the new copied skill for the duration of the copy. Skills that require an other skill to be performed before they can be used, cannot be copied.
Invisible – Your opponent will not see any icons for these skills during the time it is in effect. For some skills only the target is not known but the fact that the skill is in use is known. When an invisible skill ends, The opposing team will always be informed that the skill was used.
Increasing or decreasing duration – When you increase or decrease the duration of a skill or effect, all related effects will also be modified accordingly. By related effects are meant, all effects that are linked with eachother by a 'during this time' sentence. | |
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